<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<feed xmlns="http://www.w3.org/2005/Atom">

	<title>FreeGameDev Wiki watch</title>
	<link rel="self" href="http://wikiwatch.freegamedev.net/atom.xml"/>
	<link href="http://wikiwatch.freegamedev.net/"/>
	<id>http://wikiwatch.freegamedev.net/atom.xml</id>
	<updated>2008-07-04T00:16:54+00:00</updated>
	<generator uri="http://www.planetplanet.org/">Planet/2.0 +http://www.planetplanet.org</generator>

	<entry xml:lang="en">
		<title type="html">V.1 Requirements</title>
		<link href="http://www.freeorion.org/index.php/V.1_Requirements"/>
		<id>http://www.freeorion.org/index.php/V.1_Requirements</id>
		<updated>2008-07-03T23:35:23+00:00</updated>
		<content type="html">&lt;p&gt;Spelling fixes&lt;/p&gt;

			&lt;table border=&quot;0&quot; width=&quot;98%&quot; cellpadding=&quot;0&quot; cellspacing=&quot;4&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot; width=&quot;50%&quot; align=&quot;center&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; width=&quot;50%&quot; align=&quot;center&quot;&gt;Revision as of 23:35, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 105:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 105:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--Whenever a fleet enters a system in which there are enemy planets it will enter combat with all missile bases in the system (as well as any enemy fleets).&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--Whenever a fleet enters a system in which there are enemy planets it will enter combat with all missile bases in the system (as well as any enemy fleets).&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;--When fleets from more than two empires meet in the same location combat between all participants will be resolved simultaneously and each fleet will be considered to be &lt;del&gt;targetting &lt;/del&gt;the other equally.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;--When fleets from more than two empires meet in the same location combat between all participants will be resolved simultaneously and each fleet will be considered to be &lt;ins&gt;targeting &lt;/ins&gt;the other equally.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--When a system is conquered any production in that system is cancelled for that turn, and any progress towards items requiring a multi-turn build is discarded.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--When a system is conquered any production in that system is cancelled for that turn, and any progress towards items requiring a multi-turn build is discarded.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 134:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 134:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* New Game Screen: Select the size and shape of the galaxy. Name your Empire and select a color (looking ahead: flags!)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* New Game Screen: Select the size and shape of the galaxy. Name your Empire and select a color (looking ahead: flags!)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;* Universe Screen: Displays starmap with color-coded star systems. Everyone can see everyone &lt;del&gt;elses &lt;/del&gt;stars and fleets all the time. Provides a means to select a star system. Star system view does not require its own screen, but at least requires a sizeable window (discretion of graphics team/UI designers). Provides an interface to move fleets.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;* Universe Screen: Displays starmap with color-coded star systems. Everyone can see everyone &lt;ins&gt;else's &lt;/ins&gt;stars and fleets all the time. Provides a means to select a star system. Star system view does not require its own screen, but at least requires a sizeable window (discretion of graphics team/UI designers). Provides an interface to move fleets.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;*Disagree with seeing everything from the beginning. Stumbling onto opponents is one of the better parts of the game. Also leaves little role for scouts.. I don't think it should be too much of a burden to program.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;*Disagree with seeing everything from the beginning. Stumbling onto opponents is one of the better parts of the game. Also leaves little role for scouts.. I don't think it should be too much of a burden to program.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 146:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 146:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--At the beginning of each turn all ships in any given system will be grouped into a single fleet. When the player click on a fleet icon a popup will display the contents of the fleet, and buttons to move the fleet or to split the fleet. If the move option is selected, a line will be shown from the system to any system to any system the player points the mouse at, as well as the movement time needed to arrive there (as determined by the slowest ship in the fleet). If the split button is selected the player is presented an interface to select which ships to move into a second fleet. The fleet popup will then show both fleets, with one being highlighted as selected. The player can click on the other fleet to select it. Whichever fleet is selected the player will still be presented with the same move and split options. In this manner the player can create an arbitrary number of fleets at a system. This interface shall reflect whether or not a fleet has a destination, and what that destination is.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--At the beginning of each turn all ships in any given system will be grouped into a single fleet. When the player click on a fleet icon a popup will display the contents of the fleet, and buttons to move the fleet or to split the fleet. If the move option is selected, a line will be shown from the system to any system to any system the player points the mouse at, as well as the movement time needed to arrive there (as determined by the slowest ship in the fleet). If the split button is selected the player is presented an interface to select which ships to move into a second fleet. The fleet popup will then show both fleets, with one being highlighted as selected. The player can click on the other fleet to select it. Whichever fleet is selected the player will still be presented with the same move and split options. In this manner the player can create an arbitrary number of fleets at a system. This interface shall reflect whether or not a fleet has a destination, and what that destination is.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;* Planet Screen: Displays current pop, max pop, industrial infrastructure, and output value of whatever is currently being produced (either PP or RP). If planet is building industry, shows how much infrastructure will be there next turn (or no improvement if planet is already at its max infrastructure based on current population). Shows projected population for next turn based on current growth rate (does not need to display growth rate). All of this information should be &lt;del&gt;accessilbe &lt;/del&gt;without any additional clicks after getting to the planet screen.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;* Planet Screen: Displays current pop, max pop, industrial infrastructure, and output value of whatever is currently being produced (either PP or RP). If planet is building industry, shows how much infrastructure will be there next turn (or no improvement if planet is already at its max infrastructure based on current population). Shows projected population for next turn based on current growth rate (does not need to display growth rate). All of this information should be &lt;ins&gt;accessible &lt;/ins&gt;without any additional clicks after getting to the planet screen.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--Planet screen will provide an interface for the player to change the planet's build selection.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--Planet screen will provide an interface for the player to change the planet's build selection.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 152:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 152:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--If build is set to bases or ships, will show number of turns to completion.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--If build is set to bases or ships, will show number of turns to completion.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;* SitRep: Displays all colony activity at the beginning of every turn. How many RPs were generated (total), the number of planets that worked on industrial infrastructure, an alert in case a planet was told to work on industrial infrastructure but had already maxed out, a notice if a planet finished building a ship. A &lt;del&gt;seperate &lt;/del&gt;screen for when technologies are discovered. v0.1 simply requires a pop-up before the sit-rep, but the details of this screen are left to the discretion of the graphics team. &lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;* SitRep: Displays all colony activity at the beginning of every turn. How many RPs were generated (total), the number of planets that worked on industrial infrastructure, an alert in case a planet was told to work on industrial infrastructure but had already maxed out, a notice if a planet finished building a ship. A &lt;ins&gt;separate &lt;/ins&gt;screen for when technologies are discovered. v0.1 simply requires a pop-up before the sit-rep, but the details of this screen are left to the discretion of the graphics team. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Combat pop-up: For every combat that occurs (regardless of whether or not it involves the player), a window that explains the casualties and the outcome.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Combat pop-up: For every combat that occurs (regardless of whether or not it involves the player), a window that explains the casualties and the outcome.&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>Craigy</name>
			<uri>http://www.freeorion.org/index.php/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">FreeOrionWiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://www.freeorion.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://www.freeorion.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-04T00:16:32+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">User:Taza/Rule changes</title>
		<link href="http://freeciv.wikia.com/index.php?title=User:Taza/Rule_changes&amp;diff=13141&amp;oldid=prev"/>
		<id>http://freeciv.wikia.com/index.php?title=User:Taza/Rule_changes&amp;diff=13141&amp;oldid=prev</id>
		<updated>2008-07-03T23:23:45+00:00</updated>
		<content type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Eras: &lt;/span&gt; &lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 23:23, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;Enemy Railroads count as roads.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;Enemy Railroads count as roads.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;===Eras===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;===Eras===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;del&gt;Improvement &lt;/del&gt;and &lt;del&gt;unit costs &lt;/del&gt;are &lt;del&gt;1/2 &lt;/del&gt;before year 0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;Improvements &lt;/ins&gt;and &lt;ins&gt;units &lt;/ins&gt;are &lt;ins&gt;half cost &lt;/ins&gt;before year 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;&lt;td&gt;&lt;div&gt;Research &lt;del&gt;moves at double speed &lt;/del&gt;after year 0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;Research &lt;ins&gt;is half cost &lt;/ins&gt;after year 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;===Special Units===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;Whenever you're the first to build a certain building type, there is a 10% chance a special Engineer may appear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;Whenever you're the first to build a certain building type, there is a 10% chance a special Engineer may appear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key freeciv:diff:version:1.11a:oldid:12642:newid:13141 --&gt;
&lt;/table&gt;</content>
		<author>
			<name>Taza</name>
			<uri>http://freeciv.wikia.com/wiki/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Freeciv - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://freeciv.wikia.com/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://freeciv.wikia.com/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-04T00:16:52+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Flag Ideas</title>
		<link href="http://my.bzflag.org/w/Flag_Ideas"/>
		<id>http://my.bzflag.org/w/Flag_Ideas</id>
		<updated>2008-07-03T23:23:33+00:00</updated>
		<content type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;List of suggested flags:&lt;/span&gt;&lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 23:23, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;4&quot; align=&quot;center&quot; class=&quot;diff-multi&quot;&gt;(One intermediate revision not shown.)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;!Status&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;!Status&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;!Use&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;!Use&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|No Ricochet (NR)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;| -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|style=&amp;quot;background-color:#5bfafa;&amp;quot;|'' ''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|In-game description: Shots don't ricochet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;Description here: Like the Jamming and No Jumping flags in maps that have radar and jumping enabled by default, this flag disables the ricochet ability in maps where ricochet is normally enabled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|Radar (RD)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;| +&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|style=&amp;quot;background-color:#5bfafa;&amp;quot;|'' ''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|In-game description: Can use radar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;Description here: Like how in some maps that have jumping flags or ricochet flags when those things are normally disabled, in maps with radar disabled, this would give you radar ability. It would counteract the Jamming flag in normal maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|Flat (FL)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|Flat (FL)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>??? Lauria</name>
			<uri>http://my.bzflag.org/w/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">BZFlagWiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://my.bzflag.org/wiki/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://my.bzflag.org/wiki/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-04T00:16:48+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Compiling on MacOSX</title>
		<link href="http://www.secretmaryo.org/wiki/index.php?title=Compiling_on_MacOSX&amp;diff=2358&amp;oldid=prev"/>
		<id>http://www.secretmaryo.org/wiki/index.php?title=Compiling_on_MacOSX&amp;diff=2358&amp;oldid=prev</id>
		<updated>2008-07-03T23:07:31+00:00</updated>
		<content type="html">&lt;p&gt;&lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 23:07, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;'''How to get them :'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;'''How to get them :'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;&lt;td&gt;&lt;div&gt;* A first way to go is to install them through macports.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;* A first way to go is to install them through macports &lt;ins&gt;or fink&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;NOTE:  If you use macports, smpeg is required for libsdl_mixer; smpeg is unable to build with the GL symblink in /usr/local/include/&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;* You can also install them from source, usually with the standard &amp;quot;./configure &amp;amp;&amp;amp; make &amp;amp;&amp;amp; sudo make install&amp;quot;, except boost which uses its own build system (read its build instructions). If you install manually from source, make sure to compile SDL_image with configure flags like &amp;quot;--enable-png-shared=false&amp;quot; for every format you build in, otherwise you won't be able to distribute it as a package.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;* You can also install them from source, usually with the standard &amp;quot;./configure &amp;amp;&amp;amp; make &amp;amp;&amp;amp; sudo make install&amp;quot;, except boost which uses its own build system (read its build instructions). If you install manually from source, make sure to compile SDL_image with configure flags like &amp;quot;--enable-png-shared=false&amp;quot; for every format you build in, otherwise you won't be able to distribute it as a package.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;./configure --prefix=/opt/smc&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;./configure --prefix=/opt/smc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;&amp;lt;/pre&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;NOTE: if configure fails on the SDL detection.  Open configure.ac in a text editor and remove &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;&amp;lt;pre&amp;gt;-lboost_system&amp;lt;/pre&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;and rerun ./autogen.sh&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;&amp;lt;pre&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;make&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;make&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;sudo make install&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;sudo make install&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>64.234.88.81</name>
			<uri>http://www.secretmaryo.org/wiki/index.php?title=Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Secret Maryo Chronicles Wiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://www.secretmaryo.org/wiki/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://www.secretmaryo.org/wiki/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T23:16:08+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Installation</title>
		<link href="http://www.warsow.net/wiki/index.php?title=Installation"/>
		<id>http://www.warsow.net/wiki/index.php?title=Installation</id>
		<updated>2008-07-03T22:59:40+00:00</updated>
		<content type="html">&lt;p&gt;&lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 22:59, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;A binary release of War§ow is available in z-rejected grimoire, just:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;A binary release of War§ow is available in z-rejected grimoire, just:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  cast warsow-bin&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  cast warsow-bin&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;=== Ubuntu ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;Warsow is available in the Ubuntu respiratory.  It is under the Games and Amusements (Universe) section.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;== Also see ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;== Also see ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>Zellfaze</name>
			<uri>http://www.warsow.net/wiki/index.php?title=Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Warsow Wiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://www.warsow.net/wiki/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://www.warsow.net/wiki/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T23:16:42+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">setting_up_netbeans_6.1_for_jme_1.0</title>
		<link href="http://www.jmonkeyengine.com/wiki/doku.php?id=setting_up_netbeans_6.1_for_jme_1.0&amp;rev=1215125391&amp;do=diff"/>
		<id>http://www.jmonkeyengine.com/wiki/doku.php?id=setting_up_netbeans_6.1_for_jme_1.0&amp;rev=1215125391&amp;do=diff</id>
		<updated>2008-07-03T22:49:51+00:00</updated>
		<content type="html">Step 1: Open NetBeans and make sure you have the standard Toolbar at the top. If you don't, tough luck. Reinstall. Click “Versioning” &gt; ” CVS” &gt; “Checkout”. See screen-shot #1.

Step 2: Click the “Edit” button next to the “CVS Root” entry. On the new menu that pops up, enter your username under “User.” Next, enter “cvs.dev.java.net” under “Host” and set the “Port” to 2401. Make the repository path ”/cvs” and click OK. (Note: you must have a Java.net membership to do this. Register at Java.net an…</content>
		<author>
			<name>jME Wiki</name>
			<uri>http://www.jmonkeyengine.com/wiki/</uri>
		</author>
		<source>
			<title type="html">jME Wiki</title>
			<link rel="self" href="http://www.jmonkeyengine.com/wiki/feed.php"/>
			<id>http://www.jmonkeyengine.com/wiki/feed.php</id>
			<updated>2008-07-03T23:16:09+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">V0.3 Quick Play Guide</title>
		<link href="http://www.freeorion.org/index.php/V0.3_Quick_Play_Guide"/>
		<id>http://www.freeorion.org/index.php/V0.3_Quick_Play_Guide</id>
		<updated>2008-07-03T22:49:07+00:00</updated>
		<content type="html">&lt;p&gt;Spelling fixes&lt;/p&gt;

			&lt;table border=&quot;0&quot; width=&quot;98%&quot; cellpadding=&quot;0&quot; cellspacing=&quot;4&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot; width=&quot;50%&quot; align=&quot;center&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; width=&quot;50%&quot; align=&quot;center&quot;&gt;Revision as of 22:49, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 52:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 52:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;# Open the Research screen by clicking on the Research button at the top right of the screen&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;# Open the Research screen by clicking on the Research button at the top right of the screen&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;# For the tech you want, select the appropriate categories (from Learning, Growth, Production, Construction, Economics or All) above the tech tree view&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;# For the tech you want, select the appropriate categories (from Learning, Growth, Production, Construction, Economics or All) above the tech tree view&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;# Select the &lt;del&gt;approriate &lt;/del&gt;type (All, Theories and Applications, Theories Only) and status (All, Researchable and Complete, Researchable Only) filters below the tech tree view.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;# Select the &lt;ins&gt;appropriate &lt;/ins&gt;type (All, Theories and Applications, Theories Only) and status (All, Researchable and Complete, Researchable Only) filters below the tech tree view.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;# Scroll the tree view by left click-and-dragging the view to find the tech you want&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;# Scroll the tree view by left click-and-dragging the view to find the tech you want&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;# Left click on the tech you want to research&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;# Left click on the tech you want to research&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 91:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 91:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Stars''' - The total number of stars in the galaxy.  Use the spinner to adjust, or click on the number and type an amount.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Stars''' - The total number of stars in the galaxy.  Use the spinner to adjust, or click on the number and type an amount.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Galaxy Shape''' - The shape the stars are arranged in.     &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Galaxy Shape''' - The shape the stars are arranged in.     &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;* '''Galaxy Age''' - Older galaxies will tend to have more &lt;del&gt;blackholes&lt;/del&gt;, red stars and neutron stars, younger galaxies will have more blue stars.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;* '''Galaxy Age''' - Older galaxies will tend to have more &lt;ins&gt;black holes&lt;/ins&gt;, red stars and neutron stars, younger galaxies will have more blue stars.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Starlane Frequency''' - The number of starlanes per star.  Ships in FreeOrion must travel by starlane.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Starlane Frequency''' - The number of starlanes per star.  Ships in FreeOrion must travel by starlane.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Planet Density''' - The number of planets per star.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Planet Density''' - The number of planets per star.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 137:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 137:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Clicking with the left mouse button and dragging will move the map around.  The scroll wheel zooms the map in and out.  Alternatively the plus and minus key on the numeric keypad, or the E and R keys, may be used to zoom the map.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Clicking with the left mouse button and dragging will move the map around.  The scroll wheel zooms the map in and out.  Alternatively the plus and minus key on the numeric keypad, or the E and R keys, may be used to zoom the map.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;There are numerous stars on the map, but at the start of the game only one star is explored: your home-system.  The name of explored systems appear below the star picture on the map.  The names of systems in which you control a planet are coloured with your empire colour.  Any starlanes connecting systems to their &lt;del&gt;neighbours &lt;/del&gt;are shown as white lines.  Any fleets you know about in a system are shown by and accessed by clicking on the empire-coloured triangle(s) at the top right corner of the star picture; each empire's fleets get their own fleet icon at each system on the map.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;There are numerous stars on the map, but at the start of the game only one star is explored: your home-system.  The name of explored systems appear below the star picture on the map.  The names of systems in which you control a planet are coloured with your empire colour.  Any starlanes connecting systems to their &lt;ins&gt;neighbors &lt;/ins&gt;are shown as white lines.  Any fleets you know about in a system are shown by and accessed by clicking on the empire-coloured triangle(s) at the top right corner of the star picture; each empire's fleets get their own fleet icon at each system on the map.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;When playing multiplayer, press “Enter” to type a chat message to the other players.  Press Enter again to send the message.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;When playing multiplayer, press “Enter” to type a chat message to the other players.  Press Enter again to send the message.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 164:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 164:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;=SitRep (Situation Report)=&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;=SitRep (Situation Report)=&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;Pressing the SitRep button in the upper right corner of the screen or pressing F2 will open (or close) the &amp;quot;Situation Report&amp;quot;.  This is a listing of events that &lt;del&gt;occured &lt;/del&gt;in your empire during the last turn.  On the first turn, nothing has happened, so this will be empty.  On later turns, if something worth noting happens, the SitRep will automatically pop up when a turn starts.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;Pressing the SitRep button in the upper right corner of the screen or pressing F2 will open (or close) the &amp;quot;Situation Report&amp;quot;.  This is a listing of events that &lt;ins&gt;occurred &lt;/ins&gt;in your empire during the last turn.  On the first turn, nothing has happened, so this will be empty.  On later turns, if something worth noting happens, the SitRep will automatically pop up when a turn starts.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;The names of ships that appear in SitRep entries can be clicked to take you to the relevant ship by opening the Fleet Window and selecting the ship.  Similarly, names of planets may be clicked to take you to the relevant planet by opening the System Sidepanel to the system containing the planet.  When Technologies are researched, you can click their names in the SitRep to open the Research Screen with the new tech selected.  If something can be clicked in a SitRep entry, it will underline when the mouse cursor is placed over it. (Note that buildings, which are not yet clickable, will also underline when moused over).&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;The names of ships that appear in SitRep entries can be clicked to take you to the relevant ship by opening the Fleet Window and selecting the ship.  Similarly, names of planets may be clicked to take you to the relevant planet by opening the System Sidepanel to the system containing the planet.  When Technologies are researched, you can click their names in the SitRep to open the Research Screen with the new tech selected.  If something can be clicked in a SitRep entry, it will underline when the mouse cursor is placed over it. (Note that buildings, which are not yet clickable, will also underline when moused over).&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 178:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 178:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Planets==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Planets==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;Planets in a system are listed in a column on the sidepanel.  Extra planets that don't all fit at once can be seen by moving the scrollbar at the far right of the screen and sidepanel.  All planets on the sidepanel have a name, size (eg. medium), and environment (eg. &lt;del&gt;terran&lt;/del&gt;).  &lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;Planets in a system are listed in a column on the sidepanel.  Extra planets that don't all fit at once can be seen by moving the scrollbar at the far right of the screen and sidepanel.  All planets on the sidepanel have a name, size (eg. medium), and environment (eg. &lt;ins&gt;Terran&lt;/ins&gt;).  &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Populated planets have a population shown by the white icon resembling two people standing next to each other is Population.  The first number is current population, the second is max population on that planet.  If the first number is green, the planet’s population is growing normally.  Unpopulated planet just have a size number, which is what the max population of the planet would be if you colonized it.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Populated planets have a population shown by the white icon resembling two people standing next to each other is Population.  The first number is current population, the second is max population on that planet.  If the first number is green, the planet’s population is growing normally.  Unpopulated planet just have a size number, which is what the max population of the planet would be if you colonized it.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 223:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 223:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;===Resource Meters===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;===Resource Meters===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;There is a meter for each planet for each of the resources in FreeOrion: Farming meter for Food, Mining meter for Minerals, Industry meter for Industry Points, Research meter for Research Points, and Trade meter for Trade.  Resource meters are a measure of how effective a planet is at producing each of these resources; the current value of these resource meters determines the &lt;del&gt;amout &lt;/del&gt;of each resource that a planet produces, according to the formula:&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;There is a meter for each planet for each of the resources in FreeOrion: Farming meter for Food, Mining meter for Minerals, Industry meter for Industry Points, Research meter for Research Points, and Trade meter for Trade.  Resource meters are a measure of how effective a planet is at producing each of these resources; the current value of these resource meters determines the &lt;ins&gt;amount &lt;/ins&gt;of each resource that a planet produces, according to the formula:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;(Resource Production) = (Current Meter Value) * (Planet Population) / 10&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;(Resource Production) = (Current Meter Value) * (Planet Population) / 10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 292:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 292:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Summary Panel==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Summary Panel==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;The top left research summary panel shows how many Research Points your empire is producing, how many of these points are being wasted by not being spent to research a tech, how many techs you are currently actively researching (how many are &lt;del&gt;reciving &lt;/del&gt;RPs this turn), the number of RPs going to the underfunded project (often the last funded project on the queue does not receive its RP limit each turn) and how many research projects you have enqueued total.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;The top left research summary panel shows how many Research Points your empire is producing, how many of these points are being wasted by not being spent to research a tech, how many techs you are currently actively researching (how many are &lt;ins&gt;receiving &lt;/ins&gt;RPs this turn), the number of RPs going to the underfunded project (often the last funded project on the queue does not receive its RP limit each turn) and how many research projects you have enqueued total.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Research Queue==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Research Queue==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 306:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 306:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Tree View==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Tree View==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;The largest section of the Research Screen is the tech tree view to the right of the queue.  This view shows the technologies in the game, connected by arrows to show their prerequisite relationships; most techs require one or more other techs to be researched before they can be enqueued.  Each tech box on the tree view also shows the name of the tech, an icon at the top left to &lt;del&gt;incidate &lt;/del&gt;the tech's category, as well as the RP per turn limit and minimum research time for the tech.  If a tech has been enqueued, is being researched, or has been completed, this is indicated in a sub-box at the bottom right of the tech box on the tree.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;The largest section of the Research Screen is the tech tree view to the right of the queue.  This view shows the technologies in the game, connected by arrows to show their prerequisite relationships; most techs require one or more other techs to be researched before they can be enqueued.  Each tech box on the tree view also shows the name of the tech, an icon at the top left to &lt;ins&gt;indicate &lt;/ins&gt;the tech's category, as well as the RP per turn limit and minimum research time for the tech.  If a tech has been enqueued, is being researched, or has been completed, this is indicated in a sub-box at the bottom right of the tech box on the tree.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;To enqueue a tech, you can double click on it in the tree view, or you can single click on it, and then click &amp;quot;Add to Queue&amp;quot; at the top of the Research Screen.  The tree view may be scrolled similarly to the galaxy map, by clicking (not on a tech) and dragging with the mouse, or by using the scrollbars at the bottom and right sides.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;To enqueue a tech, you can double click on it in the tree view, or you can single click on it, and then click &amp;quot;Add to Queue&amp;quot; at the top of the Research Screen.  The tree view may be scrolled similarly to the galaxy map, by clicking (not on a tech) and dragging with the mouse, or by using the scrollbars at the bottom and right sides.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 320:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 320:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Growth''' - techs that increase Farming meters (and thus food production).  Later this category will also include techs which improve planet Health meters, though this is not yet implemented&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Growth''' - techs that increase Farming meters (and thus food production).  Later this category will also include techs which improve planet Health meters, though this is not yet implemented&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Production''' - techs which increase Industry and Mining meters, which are both necessary to generate Production Points&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Production''' - techs which increase Industry and Mining meters, which are both necessary to generate Production Points&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;* '''Construction''' - techs that increase Construction meters, which determines how fast current resource meters grow upwards to their corresponding max meter values.  Later this category will also include techs that are &lt;del&gt;prerequistes &lt;/del&gt;for many buildings.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;* '''Construction''' - techs that increase Construction meters, which determines how fast current resource meters grow upwards to their corresponding max meter values.  Later this category will also include techs that are &lt;ins&gt;prerequisites &lt;/ins&gt;for many buildings.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Economics''' - techs that increase Trade meters.  Later this category will also include techs that unlock various means of economic warfare.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* '''Economics''' - techs that increase Trade meters.  Later this category will also include techs that unlock various means of economic warfare.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 355:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 355:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Summary Panel==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Summary Panel==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;The top left production summary panel shows how many Production Points your empire is producing, how many of these points are being wasted by not being spent to produce anything, how many projects you are currently actively producing (how many are &lt;del&gt;reciving &lt;/del&gt;PPs this turn), the number of PPs going to the underfunded project (often the last funded project on the queue does not receive its PP limit each turn) and how many production projects you have enqueued total.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;The top left production summary panel shows how many Production Points your empire is producing, how many of these points are being wasted by not being spent to produce anything, how many projects you are currently actively producing (how many are &lt;ins&gt;receiving &lt;/ins&gt;PPs this turn), the number of PPs going to the underfunded project (often the last funded project on the queue does not receive its PP limit each turn) and how many production projects you have enqueued total.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Production Queue==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Production Queue==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 421:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 421:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;If a project on the queue is selected, a &amp;quot;Center on Build&amp;quot; button may be clicked above the image of the item.  This button actually does nothing in v0.3, however the galaxy map will have been centred on the relevant system when the project on the queue was clicked.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;If a project on the queue is selected, a &amp;quot;Center on Build&amp;quot; button may be clicked above the image of the item.  This button actually does nothing in v0.3, however the galaxy map will have been centred on the relevant system when the project on the queue was clicked.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;When a project on the queue is selected, the name of the planet where it is being built is shown below the image for the project in the production details box.  Also, for projects to build ships or defense bases, a number box labelled &amp;quot;Quantity&amp;quot; becomes enabled, located at the bottom left of the production detail box.  This number box allows you to enqueue multiple copies of a ship or defense base in one project.  How these multiple copies are produced is &lt;del&gt;perahps &lt;/del&gt;a bit unintuitive: after each copy is produced, the next will be started.  To build multiple copies of a ship or defense base simultaneously, you need to enqueue multiple projects of that item.  This behaviour may change in later versions.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;When a project on the queue is selected, the name of the planet where it is being built is shown below the image for the project in the production details box.  Also, for projects to build ships or defense bases, a number box labelled &amp;quot;Quantity&amp;quot; becomes enabled, located at the bottom left of the production detail box.  This number box allows you to enqueue multiple copies of a ship or defense base in one project.  How these multiple copies are produced is &lt;ins&gt;perhaps &lt;/ins&gt;a bit unintuitive: after each copy is produced, the next will be started.  To build multiple copies of a ship or defense base simultaneously, you need to enqueue multiple projects of that item.  This behaviour may change in later versions.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;=Victory=&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;=Victory=&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>Craigy</name>
			<uri>http://www.freeorion.org/index.php/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">FreeOrionWiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://www.freeorion.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://www.freeorion.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-04T00:16:32+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Game Design</title>
		<link href="http://www.freeorion.org/index.php/Game_Design"/>
		<id>http://www.freeorion.org/index.php/Game_Design</id>
		<updated>2008-07-03T22:30:52+00:00</updated>
		<content type="html">&lt;p&gt;Spelling fixes&lt;/p&gt;

			&lt;table border=&quot;0&quot; width=&quot;98%&quot; cellpadding=&quot;0&quot; cellspacing=&quot;4&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot; width=&quot;50%&quot; align=&quot;center&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; width=&quot;50%&quot; align=&quot;center&quot;&gt;Revision as of 22:30, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 42:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 42:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Sliders suck.  If your system/idea includes a slider to control some aspect of gameplay, rethink it.  This item is more of a strong suggestion from me to you than a hard rule.  It’s an argument that has been re-hashed on the boards numerous times and in my mind discussed to death.  &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Sliders suck.  If your system/idea includes a slider to control some aspect of gameplay, rethink it.  This item is more of a strong suggestion from me to you than a hard rule.  It’s an argument that has been re-hashed on the boards numerous times and in my mind discussed to death.  &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;* AI is an oxymoron.  If your system is &lt;del&gt;dependant &lt;/del&gt;upon the computer making smart decisions for the player, rethink it.  This especially includes Viceroys/smart build managers.  Again, this argument has been re-hashed over and over again.  This is another strong suggestion; not a hard rule.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;* AI is an oxymoron.  If your system is &lt;ins&gt;dependent &lt;/ins&gt;upon the computer making smart decisions for the player, rethink it.  This especially includes Viceroys/smart build managers.  Again, this argument has been re-hashed over and over again.  This is another strong suggestion; not a hard rule.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--Drek&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;--Drek&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 54:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 54:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;'''Creative Team''': Members of the FreeOrion community who contribute regularly to discussions on the Design board and in public reviews may be inducted into the Creative Team. This is an honorary title; it provides no additional authority or responsibility. We very much want to credit everyone who contributes regularly to this project, no matter what phase they came in on; consequently, people who frequent the Game Design board and post according to the rules, offer valuable insight into difficult questions, or otherwise exemplify the qualities of professional, critical debate, discussion, and design that are vital to the FO design team are brought on the team. &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;'''Creative Team''': Members of the FreeOrion community who contribute regularly to discussions on the Design board and in public reviews may be inducted into the Creative Team. This is an honorary title; it provides no additional authority or responsibility. We very much want to credit everyone who contributes regularly to this project, no matter what phase they came in on; consequently, people who frequent the Game Design board and post according to the rules, offer valuable insight into difficult questions, or otherwise exemplify the qualities of professional, critical debate, discussion, and design that are vital to the FO design team are brought on the team. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;'''FreeOrion Designer''': Members of the creative team who hold this title are considered part of the FreeOrion development team, and may have additional responsibilities relating to writing sections of the design document, technical documentation, forum moderation, conducting public reviews, and other &lt;del&gt;administriva&lt;/del&gt;. These positions are not always filled.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;'''FreeOrion Designer''': Members of the creative team who hold this title are considered part of the FreeOrion development team, and may have additional responsibilities relating to writing sections of the design document, technical documentation, forum moderation, conducting public reviews, and other &lt;ins&gt;administrative tasks&lt;/ins&gt;. These positions are not always filled.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;'''Lead Designer''': The Lead Designer is responsible for managing the design team, acting as a liaison to the other project teams, and for writing and maintaining the design document. The Lead Designer will direct discussion on the design board and conduct public reviews in accordance with the FreeOrion Mission Statemnet and other stated goals. The Lead Designer is also responsible for the workflow of the public side of the project -- integrating ideas, suggestions, and proposals into the development process.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;'''Lead Designer''': The Lead Designer is responsible for managing the design team, acting as a liaison to the other project teams, and for writing and maintaining the design document. The Lead Designer will direct discussion on the design board and conduct public reviews in accordance with the FreeOrion Mission Statemnet and other stated goals. The Lead Designer is also responsible for the workflow of the public side of the project -- integrating ideas, suggestions, and proposals into the development process.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 65:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 65:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;'''Q''': Should I email/PM you and complain? &amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;'''Q''': Should I email/PM you and complain? &amp;lt;br&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;'''A''': You can, but this could be in poor taste, so if you really and truly feel slighted, then absolutely contact me, as I maintain this list. This is not a 'club,' it is not exclusive, and there are no special &lt;del&gt;priviledges&lt;/del&gt;, which is why we are leery of having 'joining requirements' or anything silly like that. We all work for no pay, so it's just one of several ways we have of showing our appreciation. &lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;'''A''': You can, but this could be in poor taste, so if you really and truly feel slighted, then absolutely contact me, as I maintain this list. This is not a 'club,' it is not exclusive, and there are no special &lt;ins&gt;privileges&lt;/ins&gt;, which is why we are leery of having 'joining requirements' or anything silly like that. We all work for no pay, so it's just one of several ways we have of showing our appreciation. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;'''Q''': I want a special title other than 'FreeOrion Creative Team!' &amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;'''Q''': I want a special title other than 'FreeOrion Creative Team!' &amp;lt;br&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>Craigy</name>
			<uri>http://www.freeorion.org/index.php/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">FreeOrionWiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://www.freeorion.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://www.freeorion.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-04T00:16:32+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Effects</title>
		<link href="http://www.freeorion.org/index.php/Effects"/>
		<id>http://www.freeorion.org/index.php/Effects</id>
		<updated>2008-07-03T22:06:26+00:00</updated>
		<content type="html">&lt;p&gt;Spelling fixes&lt;/p&gt;

			&lt;table border=&quot;0&quot; width=&quot;98%&quot; cellpadding=&quot;0&quot; cellspacing=&quot;4&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot; width=&quot;50%&quot; align=&quot;center&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; width=&quot;50%&quot; align=&quot;center&quot;&gt;Revision as of 22:06, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;This page describes the scripting language used to &lt;del&gt;descibe &lt;/del&gt;much of the content of FreeOrion.  Scripted content includes scripted descriptions of technology, buildings, and specials.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;This page describes the scripting language used to &lt;ins&gt;describe &lt;/ins&gt;much of the content of FreeOrion.  Scripted content includes scripted descriptions of technology, buildings, and specials.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;A major component of content descriptions are effects groups, which contain Effects and Conditions.  Effects change the game state and thereby give buildings, techs and specials their in-game purpose.  Conditions determine when (the activation condition) and on what (the scope condition) effects act.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;A major component of content descriptions are effects groups, which contain Effects and Conditions.  Effects change the game state and thereby give buildings, techs and specials their in-game purpose.  Conditions determine when (the activation condition) and on what (the scope condition) effects act.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 16:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 16:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; ship_parts.txt      | Ship Parts&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; ship_parts.txt      | Ship Parts&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;These files are structured as a list of descriptions of individual entries of their &lt;del&gt;resepective &lt;/del&gt;contents.  buildings.txt is a list of Building descriptions (see below).  specials.txt and planet_specials.txt are a list of special descriptions.  techs.txt contains tech category and tech descriptions.  The ordering of entries in the files do not matter, except for techs.txt, which requires that a particular tech category entries appear before any techs are listed as part of that category.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;These files are structured as a list of descriptions of individual entries of their &lt;ins&gt;respective &lt;/ins&gt;contents.  buildings.txt is a list of Building descriptions (see below).  specials.txt and planet_specials.txt are a list of special descriptions.  techs.txt contains tech category and tech descriptions.  The ordering of entries in the files do not matter, except for techs.txt, which requires that a particular tech category entries appear before any techs are listed as part of that category.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Whitespace is unimportant (spaces, tabs, and line endings), and capitalization is ignored for everything outside quotes.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Whitespace is unimportant (spaces, tabs, and line endings), and capitalization is ignored for everything outside quotes.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 24:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 24:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;These items may be referred to in other items' descriptions by &amp;quot;NAME&amp;quot;.  This might typically be done when unlocking a building with a tech, or adding or checking for the presence of a special to or on an object.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;These items may be referred to in other items' descriptions by &amp;quot;NAME&amp;quot;.  This might typically be done when unlocking a building with a tech, or adding or checking for the presence of a special to or on an object.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;Comments may be added to files using c/c++-style comment blocks.  Anything in such blocks will be ignored when parsing the content files.  Anything after &amp;quot;/*&amp;quot; will be ignored until the next &lt;del&gt;occurence &lt;/del&gt;of &amp;quot;*/&amp;quot; (even if it occurs several lines later), and anything on a line after &amp;quot;//&amp;quot; will be ignored.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;Comments may be added to files using c/c++-style comment blocks.  Anything in such blocks will be ignored when parsing the content files.  Anything after &amp;quot;/*&amp;quot; will be ignored until the next &lt;ins&gt;occurrence &lt;/ins&gt;of &amp;quot;*/&amp;quot; (even if it occurs several lines later), and anything on a line after &amp;quot;//&amp;quot; will be ignored.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;=Scripting Format=&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;=Scripting Format=&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 47:&lt;/strong&gt;&lt;/td&gt;
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&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; EFFECT         Effect&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; EFFECT         Effect&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;&lt;del&gt;Descibes &lt;/del&gt;the mechanism by which game content such as Techs, Buildings or Specials interacts with and alters the game state.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;&lt;ins&gt;Describes &lt;/ins&gt;the mechanism by which game content such as Techs, Buildings or Specials interacts with and alters the game state.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Consists primarily of:&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Consists primarily of:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 55:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 55:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* The &amp;lt;description&amp;gt; element is optional.  If it is left out, a description will be autogenerated.  Presently, this works reasonably well for effects, but ranges from barely acceptable to awful for conditions.  Leave the description out at your own risk.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* The &amp;lt;description&amp;gt; element is optional.  If it is left out, a description will be autogenerated.  Presently, this works reasonably well for effects, but ranges from barely acceptable to awful for conditions.  Leave the description out at your own risk.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* DESCRIPTION strings should not be user-presentable text, such as DESCRIPTION=&amp;quot;Adds 12 points to farming&amp;quot;.  Rather, they should instead be keys into a string table file.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* DESCRIPTION strings should not be user-presentable text, such as DESCRIPTION=&amp;quot;Adds 12 points to farming&amp;quot;.  Rather, they should instead be keys into a string table file.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;* Conditions start with a set of objects, and return subsets of this set according to whether the objects meet the &lt;del&gt;critera &lt;/del&gt;of the condition.  For scope conditions, the entire game universe (or rather, all objects in it) are the initial set.  &lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;* Conditions start with a set of objects, and return subsets of this set according to whether the objects meet the &lt;ins&gt;criteria &lt;/ins&gt;of the condition.  For scope conditions, the entire game universe (or rather, all objects in it) are the initial set.  &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* For activation conditions, the initial set is the source object of the effects group.  This allows an EffectsGroup to be activated or suppressed based on the source object only (the object to which the EffectsGroup is attached). If the source object meets the activation condition, the EffectsGroup will be active in the current turn. &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* For activation conditions, the initial set is the source object of the effects group.  This allows an EffectsGroup to be activated or suppressed based on the source object only (the object to which the EffectsGroup is attached). If the source object meets the activation condition, the EffectsGroup will be active in the current turn. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* An EffectsGroup's stacking group determines when it should affect a specific target; if that target has already been affected by another EffectsGroup with the same stacking group, all EffectsGroups after the first have no effect on the target that turn.  For instance, if an EffectsGroup is in a stacking group &amp;quot;WONDER_FARM_BONUS&amp;quot;, and executes on a target object, no other EffectsGroup in the &amp;quot;WONDER_FARM_BONUS&amp;quot; stacking group will affect it on that turn.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* An EffectsGroup's stacking group determines when it should affect a specific target; if that target has already been affected by another EffectsGroup with the same stacking group, all EffectsGroups after the first have no effect on the target that turn.  For instance, if an EffectsGroup is in a stacking group &amp;quot;WONDER_FARM_BONUS&amp;quot;, and executes on a target object, no other EffectsGroup in the &amp;quot;WONDER_FARM_BONUS&amp;quot; stacking group will affect it on that turn.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 75:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 75:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; EFFECTSGROUP   EffectsGroup&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; EFFECTSGROUP   EffectsGroup&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;A &lt;del&gt;specificiation &lt;/del&gt;for a Special, which is a definition of a predefined set of EffectsGroups with a unique name, which may be attached to an object in-game.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;A &lt;ins&gt;specificication &lt;/ins&gt;for a Special, which is a definition of a predefined set of EffectsGroups with a unique name, which may be attached to an object in-game.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Specials used in the game are stored in [[specials.txt]] and [[planet_specials.txt]].&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Specials used in the game are stored in [[specials.txt]] and [[planet_specials.txt]].&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 119:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 119:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; NAME             string&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; NAME             string&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;A &lt;del&gt;specificiation &lt;/del&gt;for an unlockable item.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;A &lt;ins&gt;specification &lt;/ins&gt;for an unlockable item.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Item definitions appear within Tech definitions.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* Item definitions appear within Tech definitions.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* type defines the kind of thing to be unlocked, e.g. a Building, ShipHull or ShipPart.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;* type defines the kind of thing to be unlocked, e.g. a Building, ShipHull or ShipPart.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 241:&lt;/strong&gt;&lt;/td&gt;
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&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Attributes can be referenced on the source or target object, but not alone.  So &amp;quot;Source.ID&amp;quot; and &amp;quot;Target.PlanetSize&amp;quot; are legal variables, but &amp;quot;PlanetEnvironment&amp;quot; in isolation is not.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Attributes can be referenced on the source or target object, but not alone.  So &amp;quot;Source.ID&amp;quot; and &amp;quot;Target.PlanetSize&amp;quot; are legal variables, but &amp;quot;PlanetEnvironment&amp;quot; in isolation is not.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;In addition, an object's containing object, if one exists, may be used in a variable.  For instance, if the source is a planet, &amp;quot;Source.System.StarType&amp;quot; represents the &lt;del&gt;ster &lt;/del&gt;type of the source's system.  Planet may also be used in a similar fashion, as in &amp;quot;Target.Planet.PlanetEnvironment&amp;quot;.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;In addition, an object's containing object, if one exists, may be used in a variable.  For instance, if the source is a planet, &amp;quot;Source.System.StarType&amp;quot; represents the &lt;ins&gt;star &lt;/ins&gt;type of the source's system.  Planet may also be used in a similar fashion, as in &amp;quot;Target.Planet.PlanetEnvironment&amp;quot;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Nonsensical combinations of Target, Source, Planet, System, and the above attributes are allowed, but will always return 0 for numeric values, and a special value representing an invalid value for enumerated type values.  The special invalid value is guaranteed not to match the value of any actual object.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Nonsensical combinations of Target, Source, Planet, System, and the above attributes are allowed, but will always return 0 for numeric values, and a special value representing an invalid value for enumerated type values.  The special invalid value is guaranteed not to match the value of any actual object.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 251:&lt;/strong&gt;&lt;/td&gt;
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&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Types==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;==Types==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;The &amp;quot;double&amp;quot; type listed above, is a double-precision floating point number, which is more or less any real number in the range [-10^300, 10^300].  The &amp;quot;int&amp;quot; type is an integer number, which is basically any whole number in the range [-2*10^9, 2*10^9].  The other types are &lt;del&gt;enumerted &lt;/del&gt;types, with specific values.  Each such value has a string associated with it, for instance the first valid StarType is Blue.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;The &amp;quot;double&amp;quot; type listed above, is a double-precision floating point number, which is more or less any real number in the range [-10^300, 10^300].  The &amp;quot;int&amp;quot; type is an integer number, which is basically any whole number in the range [-2*10^9, 2*10^9].  The other types are &lt;ins&gt;enumerated &lt;/ins&gt;types, with specific values.  Each such value has a string associated with it, for instance the first valid StarType is Blue.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;In the Conditions and Effects below, certain parameters have types.  It is illegal to provide a parameter of the wrong type, and it will result in a thrown exception (a purposeful crash of FreeOrion).  There is one major exceptions to this.  It is legal to provide a int value for any parameter of any type.  This is mainly to support easy expression syntax, which is the next thing that needs to be addressed.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;In the Conditions and Effects below, certain parameters have types.  It is illegal to provide a parameter of the wrong type, and it will result in a thrown exception (a purposeful crash of FreeOrion).  There is one major exceptions to this.  It is legal to provide a int value for any parameter of any type.  This is mainly to support easy expression syntax, which is the next thing that needs to be addressed.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;Instead of providing a singe variable or constant value (such as 3.14, 5, or STAR_BLUE), you can instead provide an arithmetic expression.  Legal expressions may contain parentheses, +, -, *, and /.  The - operator can be binary as in &amp;quot;3 - 4&amp;quot;, or unary as in &amp;quot;-Source.MaxHealth&amp;quot;.  Whitespace (spaces, tabs, and newlines) is ignored.  Expressions may be &lt;del&gt;arbtrarily &lt;/del&gt;complex.  The type of the entire expression must match the type of the parameter for which it is intended.  For instance, it is illegal to supply &amp;quot;1 + 3.14&amp;quot; as a value for an int-type parameter, since 3.14 is not an int. As mentioned before, though, it is legal to supply &amp;quot;STAR_BLUE + 1&amp;quot; as a value for a StarType parameter, since integers are always ok.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;Instead of providing a singe variable or constant value (such as 3.14, 5, or STAR_BLUE), you can instead provide an arithmetic expression.  Legal expressions may contain parentheses, +, -, *, and /.  The - operator can be binary as in &amp;quot;3 - 4&amp;quot;, or unary as in &amp;quot;-Source.MaxHealth&amp;quot;.  Whitespace (spaces, tabs, and newlines) is ignored.  Expressions may be &lt;ins&gt;arbitrarily &lt;/ins&gt;complex.  The type of the entire expression must match the type of the parameter for which it is intended.  For instance, it is illegal to supply &amp;quot;1 + 3.14&amp;quot; as a value for an int-type parameter, since 3.14 is not an int. As mentioned before, though, it is legal to supply &amp;quot;STAR_BLUE + 1&amp;quot; as a value for a StarType parameter, since integers are always ok.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Note that since arbitrarily complex expressions are allowed in Effects, and multiple Effects may affect a single target in a single turn, the order in which the Effects are applied to the target may matter.  For instance, if Effect A sets the current industry meter to &amp;quot;Target.CurrentIndustry + 20&amp;quot;, and Effect B sets the current industry meter to &amp;quot;Target.CurrentIndustry * 3&amp;quot;, the answer could be X * 3 + 20 or (X + 20) * 3, depending on the order of execution.  To minimize this, and in keeping with the guidelines for Effects in general, such Effects should have small magnitude, which will make the problem largely disappear.  For instance,  if &amp;quot;Target.CurrentIndustry + 3&amp;quot; and &amp;quot;Target.CurrentIndustry * 1.05&amp;quot; are used instead, the difference between X * 1.05 + 3 and (X + 3) * 1.05 is a negligible 0.15.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Note that since arbitrarily complex expressions are allowed in Effects, and multiple Effects may affect a single target in a single turn, the order in which the Effects are applied to the target may matter.  For instance, if Effect A sets the current industry meter to &amp;quot;Target.CurrentIndustry + 20&amp;quot;, and Effect B sets the current industry meter to &amp;quot;Target.CurrentIndustry * 3&amp;quot;, the answer could be X * 3 + 20 or (X + 20) * 3, depending on the order of execution.  To minimize this, and in keeping with the guidelines for Effects in general, such Effects should have small magnitude, which will make the problem largely disappear.  For instance,  if &amp;quot;Target.CurrentIndustry + 3&amp;quot; and &amp;quot;Target.CurrentIndustry * 1.05&amp;quot; are used instead, the difference between X * 1.05 + 3 and (X + 3) * 1.05 is a negligible 0.15.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;Note that some of the parameters in the Conditions and Effects below ask for a certain type, sometimes a type-expression.  Those &lt;del&gt;paramters &lt;/del&gt;that do not explicitly allow type-expressions cannot handle them.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;Note that some of the parameters in the Conditions and Effects below ask for a certain type, sometimes a type-expression.  Those &lt;ins&gt;parameters &lt;/ins&gt;that do not explicitly allow type-expressions cannot handle them.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Finally, note that in places below where a bool value is requested, you must enter a &amp;quot;1&amp;quot; for true or a &amp;quot;0&amp;quot; for false.  &amp;quot;False&amp;quot;, &amp;quot;True&amp;quot;, &amp;quot;T&amp;quot;, &amp;quot;F&amp;quot;, etc., are not recognized.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;Finally, note that in places below where a bool value is requested, you must enter a &amp;quot;1&amp;quot; for true or a &amp;quot;0&amp;quot; for false.  &amp;quot;False&amp;quot;, &amp;quot;True&amp;quot;, &amp;quot;T&amp;quot;, &amp;quot;F&amp;quot;, etc., are not recognized.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 265:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 265:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;=Conditions=&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;=Conditions=&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;The syntax {a|b|c} below &lt;del&gt;indcates &lt;/del&gt;a choice of values, exactly one of which must be selected.  The brackets and vertical lines are not legal to use themselves.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;The syntax {a|b|c} below &lt;ins&gt;indicates &lt;/ins&gt;a choice of values, exactly one of which must be selected.  The brackets and vertical lines are not legal to use themselves.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;{a|[a b c ...]} indicates that a single item may be specified ( a ), or multiple items in a list ( [a b c ...] ).&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;{a|[a b c ...]} indicates that a single item may be specified ( a ), or multiple items in a list ( [a b c ...] ).&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 481:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 481:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; WithinDistance distance = DISTANCE condition = CONDITION&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; WithinDistance distance = DISTANCE condition = CONDITION&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;Matches objects that are within the indicated &lt;del&gt;Euclidian &lt;/del&gt;direct-line DISTANCE of any objects that matches CONDITION.  The matched objects may or may not themselves match CONDITION.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;Matches objects that are within the indicated &lt;ins&gt;Euclidean &lt;/ins&gt;direct-line DISTANCE of any objects that matches CONDITION.  The matched objects may or may not themselves match CONDITION.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 577:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 577:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; SetCurrentHealth Target.CurrentHealth - 10&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt; SetCurrentHealth Target.CurrentHealth - 10&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td&gt;When a max meter value is set, the effect is non-&lt;del&gt;persistant&lt;/del&gt;, in that the meter value is increased only on turns when the effect acts on the target in question.  If on a subsequent turn, the effect does not at on that target, the max meter value will return to its previous value (or whatever value all other effects acting on it produce).&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td&gt;When a max meter value is set, the effect is non-&lt;ins&gt;persistent&lt;/ins&gt;, in that the meter value is increased only on turns when the effect acts on the target in question.  If on a subsequent turn, the effect does not at on that target, the max meter value will return to its previous value (or whatever value all other effects acting on it produce).&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;When a current meter value is set, the effect is permanent, and accumulative.  If the above effect reducing Target.CurrentHealth acted on the same target on two turns in a row, the total reduction in that target's current health meter would be -20.  If an effect alters a current meter once, then does not act again, the meter stays reduced, until other effects increase it, or it increases itself over time up to the corresponding max meter value.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td&gt;When a current meter value is set, the effect is permanent, and accumulative.  If the above effect reducing Target.CurrentHealth acted on the same target on two turns in a row, the total reduction in that target's current health meter would be -20.  If an effect alters a current meter once, then does not act again, the meter stays reduced, until other effects increase it, or it increases itself over time up to the corresponding max meter value.&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>Craigy</name>
			<uri>http://www.freeorion.org/index.php/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">FreeOrionWiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://www.freeorion.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://www.freeorion.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-04T00:16:32+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">TextdomainStatus</title>
		<link href="http://www.wesnoth.org/mw/index.php?title=TextdomainStatus&amp;diff=26091&amp;oldid=prev"/>
		<id>http://www.wesnoth.org/mw/index.php?title=TextdomainStatus&amp;diff=26091&amp;oldid=prev</id>
		<updated>2008-07-03T21:42:40+00:00</updated>
		<content type="html">&lt;p&gt;Added category&lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 21:42, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 109:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 109:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;| avoid, wait for string freeze&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;| avoid, wait for string freeze&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;[[Category:Translations]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>VS</name>
			<uri>http://www.wesnoth.org/wiki/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Wesnoth - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://www.wesnoth.org/mw/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://www.wesnoth.org/mw/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T22:16:09+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Events Reference Manual</title>
		<link href="http://freeciv.wikia.com/index.php?title=Events_Reference_Manual&amp;diff=13139&amp;oldid=prev"/>
		<id>http://freeciv.wikia.com/index.php?title=Events_Reference_Manual&amp;diff=13139&amp;oldid=prev</id>
		<updated>2008-07-03T21:28:36+00:00</updated>
		<content type="html">&lt;p&gt;role_unit_type&lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 21:28, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Unit_Type     unit_type       (unit_type_id)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Unit_Type     unit_type       (unit_type_id)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Unit_Type     unit_type       (name)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Unit_Type     unit_type       (name)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;  Unit_Type     role_unit_type  (role_name, player) '''New in 2.2'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;&amp;lt;em class=&amp;quot;comment&amp;quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;  If player is not nil, returns best suitable unit this player can build. If player is nil, returns first unit for that role.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;&amp;lt;/em&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Tech_Type     tech_type       (tech_type_id)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Tech_Type     tech_type       (tech_type_id)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Tech_Type     tech_type       (name)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Tech_Type     tech_type       (name)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Terrain       terrain         (terrain_id)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Terrain       terrain         (terrain_id)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Terrain       terrain         (name)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Terrain       terrain         (name)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;&amp;lt;em class=&amp;quot;comment&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;&amp;lt;em class=&amp;quot;comment&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Player    leader          (nation_name)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Player    leader          (nation_name)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Unit_Type a_unit_type     (role, role_tech)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;  Unit_Type a_unit_type     (role, role_tech)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;&amp;lt;/em&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;&amp;lt;/em&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;&lt;ins&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;===Notify===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;===Notify===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;          all               (message)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;          all               (message)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key freeciv:diff:version:1.11a:oldid:13135:newid:13139 --&gt;
&lt;/table&gt;</content>
		<author>
			<name>Cazfi</name>
			<uri>http://freeciv.wikia.com/wiki/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Freeciv - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://freeciv.wikia.com/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://freeciv.wikia.com/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-04T00:16:52+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Ideas</title>
		<link href="http://my.bzflag.org/w/Ideas"/>
		<id>http://my.bzflag.org/w/Ideas</id>
		<updated>2008-07-03T20:31:37+00:00</updated>
		<content type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Modes, Team Play, and Scoring&lt;/span&gt;&lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 20:31, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 649:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 649:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|(Unknown)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|(Unknown)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|4/19/08&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|4/19/08&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|Kill the King: This game mode makes having a higher score more challenging to keep, and killing a higher scored enemy tank more rewarding, as well as encourage tanks on a team to defend one another (i.e. more teamplay). Each team has one King. A King is selected by having the highest score in their team, similar to the rabbit chase mode. Killing a King has the same affect as shooting that player with genocide, where everyone on that Kings team dies, and the player (if on a different team from that king) who shot the King will have a score increase equal to the number of players on that team. If however a King is shot by a teammate or shot itself the affect would again be like shooting the King with genocide but with the team kill aspect. Kings will be on auto hunt like rabbits, and will be distinguished out window perhaps with a crown or the letter K hovering over its turret. Perhaps to make things even more interesting there could be an optional 2nd and 3rd rank (e.x. &amp;quot;Queen&amp;quot; and &amp;quot;Jack&amp;quot; respectively) where if killed only players on that team who have a less score than the &amp;quot;Queen&amp;quot;/&amp;quot;Jack&amp;quot; also get killed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|(Unknown)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|[[User:Sparky1|Sparky1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|7/3/2008&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>Sparky1</name>
			<uri>http://my.bzflag.org/w/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">BZFlagWiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://my.bzflag.org/wiki/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://my.bzflag.org/wiki/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-04T00:16:48+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Combat skills packetlog</title>
		<link href="http://iris2.de/index.php/Combat_skills_packetlog"/>
		<id>http://iris2.de/index.php/Combat_skills_packetlog</id>
		<updated>2008-07-03T18:37:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* http://ghoulsblade.schattenkind.net/iris/razor_packetdump/Packets_weaponskill_equipbow.log&lt;br /&gt;
* http://ghoulsblade.schattenkind.net/iris/razor_packetdump/Packets_weaponskill_mortalstrike.log&lt;br /&gt;
* http://ghoulsblade.schattenkind.net/iris/razor_packetdump/Packets_weaponskill_parablow.log&lt;/div&gt;</content>
		<author>
			<name>Ghoulsblade</name>
			<uri>http://iris2.de/index.php/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Iris - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki on this page.</subtitle>
			<link rel="self" href="http://iris2.de/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://iris2.de/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T19:15:58+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Special:Log/protect</title>
		<link href="http://iris2.de/index.php/Special:Log/protect"/>
		<id>http://iris2.de/index.php/Special:Log/protect</id>
		<updated>2008-07-03T18:22:10+00:00</updated>
		<content type="html">&lt;p&gt;Artikel [[Sponsor List]] geschützt: secure site [edit=sysop:move=sysop]&lt;/p&gt;</content>
		<author>
			<name>Sience</name>
			<uri>http://iris2.de/index.php/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Iris - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki on this page.</subtitle>
			<link rel="self" href="http://iris2.de/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://iris2.de/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T19:15:58+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Sponsor List</title>
		<link href="http://iris2.de/index.php/Sponsor_List"/>
		<id>http://iris2.de/index.php/Sponsor_List</id>
		<updated>2008-07-03T18:21:45+00:00</updated>
		<content type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Iris 2.0 Sppnsor List'''&lt;br /&gt;
&lt;br /&gt;
* Ravenal (B. Willard) 30 Euro&lt;/div&gt;</content>
		<author>
			<name>Sience</name>
			<uri>http://iris2.de/index.php/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Iris - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki on this page.</subtitle>
			<link rel="self" href="http://iris2.de/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://iris2.de/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T19:15:58+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">ComperSwift Comper</title>
		<link href="http://wiki.flightgear.org/index.php/ComperSwift_Comper"/>
		<id>http://wiki.flightgear.org/index.php/ComperSwift_Comper</id>
		<updated>2008-07-03T17:48:35+00:00</updated>
		<content type="html">&lt;p&gt;&lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 17:48, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;* It is difficult to start the engines (I got it flying once, so I know they can start, unless something has broken).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;* It is difficult to start the engines (I got it flying once, so I know they can start, unless something has broken).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;'''Review by Martin Nolan (User:Chip2007|Chip2007)'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;The ComperSwift was designed for 1 porpose joyriding which it performs well as for the flightgear model i had expectations about this aircraft which were met ok this plane isnt perfect but its a fun plane to fly &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;'''flying'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;starting is dificult which is  part of its personality but what it lacks in substance it makes up in the air&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>Chip2007</name>
			<uri>http://wiki.flightgear.org/index.php/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">wiki.flightgear.org - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://wiki.flightgear.org/flightgear_wiki/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://wiki.flightgear.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T18:09:55+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">BZFlag</title>
		<link href="http://libregamewiki.org/BZFlag"/>
		<id>http://libregamewiki.org/BZFlag</id>
		<updated>2008-07-03T16:53:22+00:00</updated>
		<content type="html">&lt;p&gt;cat and stuff&lt;/p&gt;

			&lt;table&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;col class=&quot;diff-marker&quot; /&gt;
			&lt;col class=&quot;diff-content&quot; /&gt;
			&lt;tr&gt;
				&lt;td colspan=&quot;2&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot;&gt;Revision as of 16:53, 3 July 2008&lt;/td&gt;
			&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|caption        = &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|caption        = &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|genres         = &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|genres         = &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;&lt;td&gt;&lt;div&gt;|genre          = [[:Category:&lt;del&gt;Multiplayer &lt;/del&gt;games|Multiplayer]] [[:Category:First-person shooter games|FPS]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;|genre          = [[:Category:&lt;ins&gt;Online multiplayer &lt;/ins&gt;games|&lt;ins&gt;Online &lt;/ins&gt;Multiplayer]] [[:Category:First-person shooter games|FPS]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|developers     = &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|developers     = &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|developer      = &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|developer      = &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|library        = &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;|library        = &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;&lt;td&gt;&lt;div&gt;'''BZFlag''', short for '''B'''attle '''Z'''one capture the '''Flag''', is an online [[First-person shooter game|first-person shooter game]] licensed under the [[GNU Lesser General Public License|LGPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bzflag/bzflag_2.0.8.20060605/copyright BZFlag's copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; Originally written by [[Chris Schoeneman]], it is now maintained by [[Timothy Jay Riker|Tim Riker]]. The latest release is Version 2.0.10 on November 15, 2007. The game is written in the [[:Category:C++ games|C++]] programming language. Earlier versions were written in [[:Category:C games|C]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;'''BZFlag''', short for '''B'''attle '''Z'''one capture the '''Flag''', is an &lt;ins&gt;[[:Category:Online multiplayer games|&lt;/ins&gt;online&lt;ins&gt;]] &lt;/ins&gt;[[First-person shooter game|first-person shooter game]] licensed under the [[GNU Lesser General Public License|LGPL]].&amp;lt;ref&amp;gt;[http://packages.debian.org/changelogs/pool/main/b/bzflag/bzflag_2.0.8.20060605/copyright BZFlag's copyright file] at [http://debian.org/distrib/packages Debian Packages]&amp;lt;/ref&amp;gt; Originally written by [[Chris Schoeneman]], it is now maintained by [[Timothy Jay Riker|Tim Riker]]. The latest release is Version 2.0.10 on November 15, 2007. The game is written in the [[:Category:C++ games|C++]] programming language. Earlier versions were written in [[:Category:C games|C]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;*[http://www.bzflag.org BZFlag homepage]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;*[http://www.bzflag.org BZFlag homepage]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;*[http://my.bzflag.org/w/Main_Page BZFlag wiki]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;&lt;td&gt;&lt;div&gt;*[http://my.bzflag.org/w/Main_Page BZFlag wiki]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;&lt;td&gt;&lt;div&gt;[[Category:Games]][[Category:First-person shooter games]][[Category:C++ games]][[Category:LGPL games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;&lt;td&gt;&lt;div&gt;[[Category:Games]][[Category:First-person shooter games]][[Category:C++ games]][[Category:LGPL &lt;ins&gt;games]][[Category:Online multiplayer &lt;/ins&gt;games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</content>
		<author>
			<name>Kiba</name>
			<uri>http://libregamewiki.org/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Libregamewiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T17:16:09+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Dungeon Crawl Stone Soup</title>
		<link href="http://libregamewiki.org/Dungeon_Crawl_Stone_Soup"/>
		<id>http://libregamewiki.org/Dungeon_Crawl_Stone_Soup</id>
		<updated>2008-07-03T16:46:58+00:00</updated>
		<content type="html">&lt;p&gt;new article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Dungeon Crawl Stone Soup''' is a rougelike dungeon crawler RPG.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://crawl-ref.sourceforge.net/ Dungeon Crawl Stone Soup homepage]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</content>
		<author>
			<name>Kiba</name>
			<uri>http://libregamewiki.org/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Libregamewiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T17:16:09+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Abuse</title>
		<link href="http://libregamewiki.org/Abuse"/>
		<id>http://libregamewiki.org/Abuse</id>
		<updated>2008-07-03T16:45:09+00:00</updated>
		<content type="html">&lt;p&gt;add new article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Abuse''' is a shooting game that was once proprietary but is released into the public domain.&lt;br /&gt;
==External links==&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</content>
		<author>
			<name>Kiba</name>
			<uri>http://libregamewiki.org/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Libregamewiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T17:16:09+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">2HFU</title>
		<link href="http://libregamewiki.org/2HFU"/>
		<id>http://libregamewiki.org/2HFU</id>
		<updated>2008-07-03T16:43:06+00:00</updated>
		<content type="html">&lt;p&gt;new article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''2HFU''' or '''Too Hard for You''' is a combination of a ''Tertis'' game and a wall breaker game.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sourceforge.net/projects/toohardforyou 2HFU homepage]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</content>
		<author>
			<name>Kiba</name>
			<uri>http://libregamewiki.org/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Libregamewiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T17:16:09+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Mtp Target</title>
		<link href="http://libregamewiki.org/Mtp_Target"/>
		<id>http://libregamewiki.org/Mtp_Target</id>
		<updated>2008-07-03T16:41:24+00:00</updated>
		<content type="html">&lt;p&gt;new article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Mtp Target''' is an online action game.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.mtp-target.org/ Mtp Target homepage]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</content>
		<author>
			<name>Kiba</name>
			<uri>http://libregamewiki.org/Special:Recentchanges</uri>
		</author>
		<source>
			<title type="html">Libregamewiki - Recent changes [en]</title>
			<subtitle type="html">Track the most recent changes to the wiki in this feed.</subtitle>
			<link rel="self" href="http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom"/>
			<id>http://libregamewiki.org/index.php?title=Special:Recentchanges&amp;feed=atom</id>
			<updated>2008-07-03T17:16:09+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">BRIQUOLO</title>
		<link href="http://libregamewiki.org/BRIQUOLO"/>
		<id>http://libregamewiki.org/BRIQUOLO</id>
		<updated>2008-07-03T16:38:54+00:00</updated>
		<content type="html">&lt;p&gt;cat more&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''BRIQUOLO''' is a [[:Category:3D games|3D]] clone of the game ''Breakout''.&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://briquolo.free.fr/en/index.html BRIQUOLO homepage]&lt;br /&gt;
[[Category:Games]][[Category:3D games|3D]]&lt;/div&gt;</content>
		<author>
			<name>Kiba</name>
			<uri>h